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Virtual worlds cybertown
Virtual worlds cybertown








Doe (pending) Copyright infringement (US $2,250) Marc Bragg v. Legal and other issues Key rules Linden Lab: Terms of Service Agreement, Community Standards, Privacy Policy, Digital Millennium Copyright Act Sim covenants Dispute resolution Metaverse Republic Recent cases Eros, LLC v.

#VIRTUAL WORLDS CYBERTOWN VERIFICATION#

Virtual world tax issues VAT, sales tax Income tax 1099 contractors Gains tax Challenges of levying tax Identity verification Jurisdiction determination Identification of activity Monitoring, tracking and enforcement Highly international environment

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Virtual world accounting and valuation issues Intangible assets Land and real estate Objects Scripts, animations and applications In-world businesses: product, service Brands: sim, business, avatar Accounts: avatars/characters, assets World platforms Specific risks World disappearance Economic disturbance Ease of copying Low transparency Motorati SpokesAvatar: caLLie cLine BarCamp Second Life Land is the most significant virtual asset Source: Available plots Available island areas Raw Land Growth of Second Life Purchase via auction or resale Premium membership required ($9.95/mo) USD $13 + $5/mo for 512 sq m USD $1,675 + $295/mo for 65,536 sq m island Anshe Chung Real Estate Developer 2008 2005 2003 Technical details Linden Scripting Language (LSL) Event-driven and states, not object oriented Havok 4 physics engine Primitives, assets and lag Open-source initiatives Client exists Server TBA Standards and portability Security Griefer attack Open standards information:, Linden Scripting LanguageĮconomy and Linden$ currency Source: US$ Spent by Users (in Millions) US $ Exchanged on Lindex (in Millions) LindeX exchange operated by Linden Lab Buy: USD $.30 transaction fee Sell: 3.5% transaction fee Monetary policy Banks, stock exchanges US Dollars spent in Second Life over the last 24 hours Source: Second Life is the biggest virtual world 45,000 concurrency (at any time) 475,000 active users (last 7 days) 1.2 m active users (last 2 months) 13 m total accounts 2 m assets created per day 35 TB of user-created data 800,000 unique items sold or traded per month 500 events per day 15 m concurrent scripts 10 Gbps peak bandwidth Source: Million Square Meters of Second Life Land Total User Hours (millions) Source: Linden Labĭiverse Second Life residents Source: 43% female 60% international Top 5 countries: US, Germany, Japan, UK, France Average monthly hours by age tier Resident market share by age tier %

virtual worlds cybertown

Dobbs Life 2.0 Conference International Spaceflight Museum Showtime “The L Word” CBS “CSI New York” Vodafone SLCN “Metanomics” Princeton US Congress Second Health Operating Theater

virtual worlds cybertown

What are virtual worlds? Source: Definition: 3D online persistent world with a sense of presence and simultaneous experience in context 3D social network Virtual worlds summary Virtual worlds are the natural evolution of the Internet as an information, communications and commerce platform Virtual worlds are becoming increasingly routine for business, academic and government use Like other newtech, virtual worlds are complementary and category defining Virtual worlds are not just for architectural builds, simulation and interaction, the next obvious step is streaming in live data and representing it visually Īgenda Virtual worlds What are virtual worlds? Who is using virtual worlds? Second Life A closer look Technical details Economy Accounting, tax and legal issues Advanced data applications 3D command centers / green data centers Data visualization tools Opportunities for your firm Virtual Worlds Friday, San Francisco CA Melanie Swan MS Futures Group Palo Alto, CA 41








Virtual worlds cybertown